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TracerBulletsReloaded is a practical workshop that RobWestgeest and PaulSimmons are presenting at Xpday Benelux ( http://www.xpday.be/scripts/view.pl/English/FrontPage Summary In this workshop attendees will experience an extreme simulation of building software using the principle of extensive feedback and evolution, which is at the core of XP. Teams will have to build a product from things like wood, sticky tape and pins in a non-software game within a short timeframe. In our experience of working within agile teams, we have found that it is just as important to apply the principle of extensive feedback and evolution to the development process as it is to the software itself. We have found that a team applying XP will use the core practices as a recipe to create a specific XP flavour within its environment, and use feedback to adjust this recipe. The workshop is structured so that we investigate and apply this principle and, through coaching and reflection, we expect to draw conclusions that show how to make the process itself as agile as the software developed What will participants learn? Tracer bullets challenges you to think differently about the way you work, and assists a team to build an agile process of their own recipe, and through extensive feedback follow an evolutionary path towards a solution. Who should attend? The workshop is open to both technical and non-technical people. You need not have direct experience of XP or agile processes to attend. We expect a mixture of developers, team leaders, analysts and a mix of non-XP and XP-users. See also XtcTracerBulletsReloaded, which we hope will be the trial run.
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